![]() ![]() I tried lowering all priorities to a base of 4 so there's a bigger gap to (before it was patched they were getting stuck like that for hours) I have to manually draft them and cancel draft so they finally give up and go sleep.Īnyone else facing same issues or could it be that my specific map just got bugged somehow?Īnd they stand there staring-off-into-space for a moment before they pick a new job. ![]() But then I noticed that forcing them do to certain production activities also ends up in them ignoring it, even though I'm 100% sure that all necessary resources are available and all stations are accessible.Īlso I noticed that some settlers ignore their sleep schedule and keep running around hauling things/deliver materials to production stations. I first noticed it on hunting, as my settlers with highest hunting priority would just go to the marked target, ♥♥♥♥ a few arrows and then give up and do something else. Originally posted by Aluvian Darkstar:I started new map after recent patch and somehow my settlers either don't want to do stuff I directly order them or they give it a short try and then switch to do something. guess i'll try another map later (of other type too) and see if anything changes This hasn't happened to me before on my other playthroughs, so i'm thinking something's wrong either with update or with map itself. feels like game queued too many tasks and for some reason doesn't make space for actual sleep having a default sleep time from 23:00 till 05:00, those few "bugged" settlers keep hauling and deliver resources until like 3 am, then they go eat and drink because they are hungry and only after go sleep for like an hour unless i manually draft them. in my case they try to, but give up very quickly and do other work.Īnd yes, problem is, they are actually tired, but keep working during night time for a while. Some of my settlers ignore the sleeping command also but if they not tired I don't bother to do anything but if they are I just click the stop action button *shrug*Ĭertainly not the case, rebellious status is very obvious (purple cloud around settler) and also game lets you know that settler is in rebellious mood, so they won't follow your command. So I'm figuring it's got something to do with that, I'm recently returning after a long break myself but its the only thing I can think of that can explain it. You'll see there is a thing for annoyance/rebellious etc. Originally posted by Caesar:I thought that also but look at the mood of your settlers. ![]()
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